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[8 Feb 2011 | One Comment | 44 views]
Video Games, Abstraction, and Motion Controllers

The third part of Josh Forman’s 3 part series on gamasutra about storytelling techniques inspired this post, although it’s not required reading. Still, it might help to read his ideas about medium before reading this. Here’s a link.
Anyway, to point:
Games are built on abstractions, both from the design standpoint and the player standpoint. There’s no point in “real life” where pressing X makes a person perform a jump, or a kick, or whatever. It’s an abstraction. Game designers provide a world where players connect the relationship between pressing X and …