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luke

luke t. bergeron is a writer and a techie. He likes eating stir-fry, experimenting with new forms, and is powerfully interested in new forms of media. He is the author of a novel, a novella, a book of poetry, and several short stories. He is currently at work on a second novel and a comic book. twitter button
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Disappearances Front CoverDisappearances tells the story of a young man mentally disconnected. Early one morning he’s awoken from a restless sleep by a plane crash outside his apartment window. Rushing down to the scene, the young man is unable to find anyone – no people, no rescue workers, no survivors. He is alone. Everyone he loves, everyone else on the planet as far as he knows, has disappeared.

The young man sets off on a journey through the deserted landscape of America and his own memories that taxes him both physically and mentally. After months of searching, the young man finally finds one man, a grizzled old guide named Frank. It is with Frank, sitting by a fireside in an Arizona canyon, that the true test begins.

Frank’s task is to listen to the young man’s story, help him discover the secrets behind the disappearance of everyone he loves, and most importantly, to reconnect the young man with the rest of the human race. But before the young man can do that, he needs to learn the most important lessons about himself, his father, and how to move forward with his life.

Buy Disappearances on Smashwords

.tech cover

.tech is a collection of poetry about technology, artificial intelligence, video games, and the digital lifestyle.

A few of the poems contain actual computer code, and can be read as poems or run in their appropriate compilers.

Download the Poetry Book:

My Site (PDF)
Scribd

The poem “building” also has a stylized audio version:
Download “building” MP3

Go get Adobe Flash Player!
If you want to follow along with the poem as it is read, you can find it on page 12, or just check out the YTMND.

Neither a Borrower

Neither a Borrower is a novella set in the near future, where debt in America has skyrocketed and debtor’s prisons have been reinstated. But the prison term isn’t the worst part of the punishment.

Neither a Borrower follows the struggles of a young woman named Sacha as she is imprisoned, injected with a virus, and forced to deal with a new life inside a debtor’s prison and her feverish body.

Download the novella:

My Site (PDF)
Scribd
Feedbooks

Madeline's Children cover

Madeline’s Children is a science-fiction short story about a scientist named Noah who clones his wife’s DNA to make little girl super-soldiers. his wife is livid.

Download the story:
My Site (PDF)
Scribd
Feedbooks

Venn Diagram

Venn Diagram is a short story about a guy named Stan who can’t choose between the two most important parts of his life.

Download the story:

My Site (PDF)
Scribd
Feedbooks

Canoe cover

The Canoe is a nonfiction story about a group of brothers and their misadventures on a lake one summer in Maine.

Download the story:

My Site(PDF)
Scribd
Feedbooks

Waiting

Waiting is a story about a guy named Jack who returns to the small town he grew up in, ten years after he left. He’s returning to attend an ex-girlfriend’s wedding, but that’s not the real reason. And he knows it. He’s just sick of waiting.

Download the story:

My Site (PDF)
Audio Version (MP3)
Go get Adobe Flash Player!

Scribd
Feedbooks

Time to Get Up

Time to Get Up is about a young man who goes with his mother to bail his kid sister out of jail.

Download the story:

My Site (PDF)
Scribd
Feedbooks

The Dynamic Conversation Engine is a concept that describes a new type of interaction style between players and Non-player characters in computer games.

Download the Dynamic Conversation Engine Concept

This is a raid boss encounter concept for World of Warcraft. It’s my design, and not affiliated with Blizzard Entertainment in any way.

Download Ice Giant Boss Concept

Read posts by luke

Headline, media »

[By luke bergeron | 10 Jan 2012 | No Comment]
X-Wing vs. Tie Fighter Remake

I’ve been playing Star Wars: The Old Republic lately. World of Warcraft pretty much burned me out on MMOs forever, but I had some old guild buddies who managed to talk me into it. We’ll see how long it lasts. It’s pretty much a stock MMO affair, with a few minor twists, one of which is the ship missions. Somehow, inside an MMO, they managed to cram old style arcade space-shooting – it’s like Starfox: stay on the rails and gun down ships while accomplishing your objective. You can upgrade …

Featured, media »

[By luke bergeron | 23 May 2011 | 2 Comments]
Elder Scrolls 5: Skyrim Needs Voice Commands

Maybe you’ve seen the Elder Scrolls 5: Skyrim trailer by now. Maybe you haven’t. If you haven’t taken the three minutes it takes, I’ve embedded it here for you. The trailer inspired this post, so it’s best you see it first.

Okay, with that out of the way, I want to talk about game immersion and use that to make an argument for vocal interaction with video games. I want you to see the Skyrim trailer first, because I plan to use that game as a touchstone for this post.
Even if …

culture, media »

[By luke bergeron | 8 Feb 2011 | One Comment]
Video Games, Abstraction, and Motion Controllers

The third part of Josh Forman’s 3 part series on gamasutra about storytelling techniques inspired this post, although it’s not required reading. Still, it might help to read his ideas about medium before reading this. Here’s a link.
Anyway, to point:
Games are built on abstractions, both from the design standpoint and the player standpoint. There’s no point in “real life” where pressing X makes a person perform a jump, or a kick, or whatever. It’s an abstraction. Game designers provide a world where players connect the relationship between pressing X and …