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	<title>mispeled &#187; computer games</title>
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		<title>The Dynamic Conversation Engine Concept</title>
		<link>http://mispeled.net/2009/07/25/the-dynamic-conversation-engine-concept/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=the-dynamic-conversation-engine-concept</link>
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		<pubDate>Sat, 25 Jul 2009 22:48:51 +0000</pubDate>
		<dc:creator>luke bergeron</dc:creator>
				<category><![CDATA[culture]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[conversation engine]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://mispeled.wordpress.com/?p=112</guid>
		<description><![CDATA[I’ve had an idea for a long time: develop a video game conversation engine for Role Playing Games (in the style of Mass Effect or the Elder Scrolls series) that gave Non Player Characters (NPCs) a method to develop their conversational content on the fly, based on a knowledge database, syntax and keywords.
I spent a decent amount of time trying to figure out the ins and outs of the idea, to offer a conversation engine design that would be easy to implement and provide players with a more immersive experience. ...]]></description>
			<content:encoded><![CDATA[<p>I’ve had an idea for a long time: develop a video game conversation engine for Role Playing Games (in the style of Mass Effect or the Elder Scrolls series) that gave Non Player Characters (NPCs) a method to develop their conversational content on the fly, based on a knowledge database, syntax and keywords.</p>
<p>I spent a decent amount of time trying to figure out the ins and outs of the idea, to offer a conversation engine design that would be easy to implement and provide players with a more immersive experience. Now, I’m not a programmer, though I have some very limited programming background. I see myself as a writer and an idea man – that is, I like to come up with stories, design ideas, and write content. However, my thirst for a more immersive way to relate to NPCs in Role Playing Games drove me to commit my ideas for a dynamic conversation engine to [digital] paper.</p>
<p>Below is the outline for my idea, as posted on scribd.com. It’s not a full-featured design document by any means, but it gives enough detail to grasp the basic concept. I’d hoped to use the idea to secure a position at a game company, in hopes of working on the project. Working as a writer or designer for a game company is my dream and I’m trying to slowly build my online presence and develop games with my brother, who makes Flash games.</p>
<p>However, without demonstrating the conversation system in action, this below document alone probably isn’t enough to get a game design or writing job. Therefore, I’m putting it out there in hopes that someone will try to implement it and put it in a game, or send me feedback about it.</p>
<p>If you decide to use it, or are developing something similar, I would love to hear about it, as a comment here, on scribd, or via email. My email address can be found in the “about” page linked above. Enjoy.</p>
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