Articles tagged with: dynamic
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I’ve had an idea for a long time: develop a video game conversation engine for Role Playing Games (in the style of Mass Effect or the Elder Scrolls series) that gave Non Player Characters (NPCs) a method to develop their conversational content on the fly, based on a knowledge database, syntax and keywords.
I spent a decent amount of time trying to figure out the ins and outs of the idea, to offer a conversation engine design that would be easy to implement and provide players with a more immersive experience. …
