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[26 Oct 2010 | One Comment | 283 views]
Improving Random Loot Drops in Video Games

World of Warcraft and I have this silly relationship, wherein I quit after playing for a few months, only to come back months later when something interesting happens. The third expansion, Cataclysm, will be released soon, so I recently started playing again to get my characters ready for all the changes the expansion will bring.
It so happens that I started playing again just as the yearly Halloween event was going on. The OCD player that I am wouldn’t allow me to ignore it, so I started doing all the quests …

media, writing »

[30 Jul 2010 | 4 Comments | 562 views]
Storytelling Techniques in Starcraft 2

This last week has been light on posts because I spend a decent part of the week LANing it up at my buddy’s house to celebrate the release of Starcraft 2. It was a two day gaming session that saw countless cans of Mountain Dew consumed and a veritable epic of rollercoaster nerd drama: we laughed as we owned noobs and cried when we ourselves were owned. It was awesome.
But now it’s over – and after sitting down for an all day crunch session spent powering through the single-player campaign …

culture, media »

[15 Jul 2010 | 2 Comments | 635 views]
What Makes a Good (Video Game) Villain

A few months ago I was arguing on facebook with a guy about Kefka from Final Fantasy 6. The guy claimed Kefka was an awesome video game villain. I didn’t agree with him, but it took me awhile to fully formulate my arguments. This post is the result of that formulation. I present to you, for your unadulterated amusement, what makes a good video game villain.
The thing is – I believe Kefka, while better than some, is just a poor villain masquerading as a good one. If you don’t play …